Kaedim
AI-assisted 3D asset generation from sketches, references, and product photos
- Tool type
- AI-assisted 3D asset generation platform
- Made for
- Game, product design, and e-commerce teams
- Runs on
- Web app
- Accessed through a web app demo.
What it does
Kaedim takes in sketches, reference packs, product photos, art bibles, and written briefs, and produces 3D models that teams can review, mark up, revise, and approve. Outputs are low-poly, quad-based, watertight, and split into subparts, and can be exported as obj, fbx, glb, gltf, usd, or mtl files.
Teams typically use Kaedim in a review loop: generate a model, annotate specific changes such as removing an element or adjusting proportions, compare revisions, and approve a version for the next stage. The vendor describes a pipeline that combines machine learning with in-house artists who refine outputs, so the result is a starting point of roughly 80 percent rather than a finished asset built from scratch.
Kaedim is aimed at studios, game developers, product design teams, and e-commerce and marketing teams that need 3D assets quickly. Access is through a web app with a demo and a Get Started route. Plan access and pricing are set by the vendor, so check current terms directly, and confirm contractual terms for confidential material before uploading it.
What it can do
- Generate 3D models from sketches, concepts, and reference images
- Ingest art bibles, specs, and reference packs to produce style-consistent game assets
- Create product CGI from product photos and brand direction
- Annotate outputs with markup and request revisions in a review loop
- Export models in obj, fbx, glb, gltf, usd, and mtl formats
- Output low-poly, quad-based, watertight meshes separated into subparts
Example workflows
- Concept to reviewed 3D model
- Input: a sketch or product photo with a brief. Steps: upload references, receive the generated 3D model, mark up requested changes such as removing an element, and iterate. Output: a revised 3D model exported in a standard format for the next stage.
- Game asset generation from an art bible
- Input: an art bible, specs, and reference pack. Steps: submit the style materials and request props or characters, review outputs against the style guide, and revise. Output: game-ready 3D assets exported for use in a game pipeline.
Before you choose
- Outputs are a starting point of about 80 percent, so expect review and revision before final use.
- Confirm current plan terms with the vendor before committing to a workflow.
- Verify contractual terms for confidential material before uploading it.
Listed under
Get started
Open the web app demo or the Get Started page to begin.
- Create an account or open the web app demo from the docs or homepage.
- Gather input material such as a sketch, reference pack, product image, or art bible.
- Upload the material and review the first generated 3D output in the markup view.
Plans and prices
Plan options, billing terms, and trial length are not published on the pages reviewed; confirm them directly with the vendor.
We couldn’t find published prices for Kaedim. See their pricing page ↗
Sources for this overview
Product pages, documentation, and pricing checked 29 Oct 2026. Each source supports part of the overview; availability and prices can change.
- Kaedim | AI-Powered 3D Asset Production For Studios & Brands ↗www.kaedim3d.com
- Kaedim Documentation | Kaedim ↗docs.kaedim3d.com
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How we research- Company website
- kaedim3d.com: product, pricing and policy pages
- YC directory mirror
- Batch and company name
- Human review
- Checked by a person
- knowledge_base
Last checked 29 Oct 2026. Every field keeps its source and date; unknown means we couldn’t confirm it.